Cybernoid: The Fighting Machine
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Shoot 'em Up - Multi-Screen - Sci-Fi
Gametype: Licensed
Release Year: 1988
Developer: Hewson Consultants Ltd.
Publisher: Hewson Consultants Ltd.
Players: 1 Only
Licensed from: Raffaele Cecco
Relationship: is a prequel to Cybernoid II: The Revenge
Hardware: OCS
Conversions: Amstrad CPC, Atari ST, Commodore 64, Nintendo NES, Sinclair ZX Spectrum
Disks: 1
Programmer: Tony Cooper
Musician: J. Dave Rogers
Designer: Stephen Robertson (SIR)
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There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. 

Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.
